Cataclysm: Druid Balance Tier 1 – Tier 5

Blizzard has been pouring in Cataclysm information almost every day. Thus, we already have an idea as to what things are we going to expect and what this next update can definitely bring us. However, their tiny specs of details are just nerve bracking that you would want to know the whole patch in the soonest possible time.

For the meantime, Blizzard has been providing us with a number of fansites along with talent previews on the different classes. As such the classes are one area that is totally revamp come Cataclysm. And this time we will be focusing on the Druids.

One major change on druids come the next update would be their Ferocious Bite. When a druid will use this on a target that has 25% below health, you will have a 50/100% chance to immediately refresh your Rip duration on the target. Much more you will also experience different changes in your talent such as Balance, Feral and Restoration.

A druid’s balance is divided into eleven tiers however we will be discussing the first five tiers here. The first tier composes of the starlight wrath and the genesis. Both of these require five points. The starlight wrath reduces your wrath and starfire cast time spells by 0.1/0.2/0.3/0.4/0.5 seconds. The genesis on the other hand will increase your damage and healing capability by periodic spell damage by 1/2/3/4/5%.

The tier two consists of moonglow, nature’s majesty and improved moonfire. Moonglow requires three points that can reduce the mana cost of the spells moonfire, starfire, starfall, starsurge, wrath, healing touch, nourish, regrowth and rejuvenation by 3/6/9%. Nature’s majesty requires two skill points that aids in increasing your critical chance strike of wrath, starfire, starfall, nuourish and healing touch by 2/4%. Improved moonfire also requires the same points like the nature’s majesty that can increase the damage of your moonfire by 5/10%. Tier 3 of the Druid’s balance consists of nature’s grace, solar beam, celestial focus and nature’s reach. Nature’s grace increases your spell casting speed by 20% for 3 seconds. Solar beam that requires one point lets you summon a beam of solar light that can silence your enemies. Celestial focus reduces damage attacks. Nature’s reach of two points can increase your balance spells ability by 10/20%.

Tier 4 consists of Nature’s splendor and lunar justice. The nature’s splendor requires only a point. This in turn increases the duration of your moonfire and rejuvenation by three seconds. It can even enhance your regrowth spell by six seconds so are your insect swam and lifebloom by two seconds. The lunar justice needs three skill points. This in turn yields experience when you kill a target. This lasts for 15 seconds.

Tier 5 have brambles, starsurge, vengeance and dreamstate. Brambles need three points that enables the damage from thorns and entangling roots to increase by 25/50/75%. Starsurge requires one point and one solar beam point. As a druid, you can fuse these powers hence launching a blast of energy at the target. Vengeance requires five points that can increase your critical strike damage by 20/40/60/80/100%. Lastly dreamstate of three points can regenerate your mana to 4/7/10% base on your intellect per five seconds.

These are just some of the new things any druid can duly anticipate once Cataclysm is updated. In fact there are still more tiers waiting to be uncovered and discovered by any druid player out there. Thus, don’t miss out this chance and be a deadly druid come Cataclysm.


dugi leveling guides 300x250 Cataclysm: Druid Balance Tier 1   Tier 5
  

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